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C++ gfMinigameCore
Minigame parameters
Configuration keys, defaults, constraints, naming conventions, cutter settings, and component relationships.
Open the minigame guide
C++ fsRenderer
Particle parameters
Particle-file commands, defaults, value formats, graph syntax, runtime behavior, and emitter integration.
Open the particle guide
C++ engine-wide
Layer reference
Every registered layer/entity-name prefix, what it means, and the component files behind it.
Open the layer guide